CrystalMuBG Season 5
 
HomeFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 Yellow Options

Go down 
AuthorMessage
Fenix
Admin
Admin
avatar

Posts : 51
Join date : 2010-02-09
Location : Bulgaria

PostSubject: Yellow Options   Wed Feb 10, 2010 8:42 am

Options For Weapons

Minimum attack power increase Increase in minimum attack power according to set value. However, cannot increase beyond -1 of the maximum attack power. (When attempting to increase beyond that value, “Cannot refine further.” message is shown)


Maximum Attack Power Increase : Increase in maximum attack power according to set value.

Required Strength decrease Decrease in required strength value of weapon according to set value.

Required Agility decrease Decrease in required agility value of weapon according to set value.

Attack power increase(Min, Max) The minimum and maximum attack power of the weapon is increased simultaneously according to set value.

Critical damage increase Increase in critical damage according to set value.

Skill attack power increase : Increase in final attack power of skill according to set value, when using skill.

Attack success rate increase(PVP) Increase in attack success rate according to the set value in PVP.

SD decrease rate increase The damage absorbed by the opponent’s shield in PVP directly translates into HP damage according to set value.

Ex) If SD decrease rate is increased by 5%, the opponent’s shield’s absorb rate is decreased from 90% to 85%, and the HP damage the opponent receives directly increases from 10% to 15%.

SD ignore rate when attacking increase : The rate of ignoring opponent’s SD and giving HP damage increases according to set value.When the option is added, the option value does not change through Refine.


Option for Staffs


Magic power increase : Increase in magic power of the orb according to set value.

Required Strength decrease : Decrease in staff’s required strength value according to set value.


Required Agility Decrease : Decrease in weapon’s required agility value according to set value.

Skill attack power increase : Increase in final attack power of skill according to set value, when using skill.

Critical damage increase : Increase in critical damage according to set value.

SD decrease rate increase : The damage absorbed by the opponent’s shield in PVP directly translates into HP damange according to set value.

Attack success rate increase(PvP) : Increase in attack success rate according to the set value in PVP.

SD ignore rate when attacking increase : The rate of ignoring opponent’s SD and giving HP damage increases according to set value.



Option for Defense Items


Defense power increase : Increase in defense weapon’s defense power according to set value.

Maximum AG increase : Increase in character’s AG according to set value.

Maximum HP increase : Increaser in character’s HP according to set value.

HP automatic increase rate increase : Increase in HP recovery amount per tick according to set value.

MP automatic increase rate increase : Increase in MP recovery amount per tick according to set value.

Defense success rate increase(PvP) : Increase in defense success rate in PVP according to set value.

Damage decrease rate increase : Decrease in damage received apart from final defense power when receiving damage according to set value.

SD rate increase : Increase in shield’s damage absorb rate in PVP according to set value.

When the option is added, the option value does not change through Refine.
Ex) If SD rate increase is 5%, the shield’s damage absorb rate is increased from 90% to 95% and the direct HP damage received decreases from 10% to 5%.
Back to top Go down
View user profile http://crystalmubg.forum.st
 
Yellow Options
Back to top 
Page 1 of 1
 Similar topics
-
» My Own Flash Based Arena Game
» Lego Castle
» How to compile sourcecode for stockfish?
» Tutorials - How to add multiple ranks Forumotion
» Stockfish Compiler v1.2.1

Permissions in this forum:You cannot reply to topics in this forum
 :: Game Guige-
Jump to: